Once we had a grasp on our customers needs, I lead a UX Vision workshop to establish the vision and strategy for creating the types of experiences we wanted for our customers.
Using the outcome of the workshop, I collated the results into statements and put them into a poster to increase visibility and share with stakeholders, internal customers and team members. This vision now guides our UX practice and helps keep us on track to create engaging, understandable and useful experiences.
From this launching point, I've built an ever-evolving toolkit for researching, defining, iterating on and implementing UX and UI designs. Below are a few of the tools I use, depending on the scope, complexity, timeframe and needs of a given product. Click on any thumbnail to view the pdf.
Once all the requirements are gathered, the needs and strategy determined, I often begin sketching to rapidly prototype and get feedback.
In some cases, the next step is to create wireframes, but in others, it makes more sense to jump right into creating interactive prototypes. In the case below, these wireframes were created to gather feedback on options for a new dashboard.
The final step before development is to create an interactive prototype to gather feedback on the whole experience, including interaction, behavior and flow.
And the last step in the process is to implement the design. I work with developers to create the HTML/LESS/CSS to have the design match the prototype and be pixel-perfect.